Well you know my name is Batthew, and I like to do drawrings

Yes the title is a reference to an obscure Mike Myers SNL character, but it’s true, I like to do drawrings. I drew a lot as a kid, but I fell off with it in my late 20s. One of my 2026 resolutions is to finally got back on the wagon. I’ve always loved to idly doodle silly bullshit and cartoon characters, and it’s been fun to ramp up production on that front:

But now with so many powerful digital tools at my fingertips, I want to take it a step further and get more comfortable with color, lighting, and texture:

Drawing fucked up little weirdos is it’s own reward, but I’m also (VERY SLOWLY LOL) working up to producing comics and tabletop RPG art.

What comics? I’m tentatively calling it KAIJU STORY. I’ve spent a lifetime obsessing over and daydreaming about big monsters, and I want to tear that obsession and those daydreams out of my rotten brain and mash them into a cohesive world of characters I can share with fellow creature feature freaks. It’s uh, taking a long time! I’ve had to roll it around in my skull for a solid 20 years, but it’s finally taking shape.

What tabletop RPG? I’ve been playing nothing but Pathfinder 2nd Edition for the last few years and fucking LOVING it. Naturally I want to start knocking out player character portraits for the games I play in and run, but I’m also developing a homebrew setting. Magical Dumbasses Fight the Power combines Mad Max style vehicular insanity with the slobs vs. snobs ethos of 80s Hollywood comedies. It’s Lord of the Rings by way of The Fast and the Furious, and I can’t wait to see how my players go apeshit with it.

I ain’t dead yet!

D&D Cheat Sheet

One of the things I did to prepare for the Seaward! campaign was whip up a quick Dungeons & Dragons reference guide for my mostly-new players.

The cheat sheet summarizes the core mechanics of D&D, runs through a basic Turn in Combat, describes the Actions available during a typical Combat Turn, and slams through a quick glossary of D&D’s most-used terms and abbreviations. If that sounds like something you might want to bring to your table (or if you’d like a little more insight into my DM style), keep reading!

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I did it all for Tanuki!

Dungeons & Dragons has a terrific variety of creatures for players to use when creating their next great adventurer. Even classic fantasy beings like humans, elves, dwarves, and halflings can be tweaked with variant options or distinctive subclasses, and there are plenty of oddball options for players too! Cat-people, magic robots, centaurs, fairies, shapeshifters, bird-people, devil-people–there’s something for just about everybody, and it’s a list that keeps expanding! (I’m super psyched for the Owlin coming up in Strixhaven: A Curriculum of Chaos). But there’s one roly-poly folklore trickster spirit that I think would make a terrific player character: TANUKI!

Yeah, my obsession with Japanese monsters absolutely does not end with the gigantic radioactive kind! Tanuki are yokai, and yokai are a “class of supernatural entities and spirits in Japanese folklore.” Yokai include a vast array of ghosts, monsters, demons, spirits, goblins, demoted gods, and people, animals and even inanimate objects transformed by magic, long life or other strange, unknowable forces. There are HUNDREDS of different Yokai, and they range from terrifying, paranormal killing machines to harmless goofball pranksters. Yokai don’t fit neatly into a single category of ghoul or ghost, but I think it’d be pretty fitting to think of them as equivalent to The Fey. The Fey which includes nice-guy Disney fairies like Tinkerbell… but also includes baby-stealing gremlins, undead curse-mongers, tricksters that spoil milk while you sleep, and all kinds of unknowable freakazoids. Tanuki tend to land on the “oafish jokester” end of the yokai spectrum… but if you push these jolly goofers too far they’ll retaliate spectacularly! Sounds like a kick-ass Bard to me! Keep reading to see how I’d use D&D’s existing rules to “homebrew” a playable Tanuki, complete with a Level 1 character sheet!

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Seaward!

Get it? “Seaward”?

Hey look! It’s my first non-kaiju post!

First things first! If Jess, Rachel, Julie, Megan, or Shawn are reading this, STOP. Please?! C’mon, be cool!

OKAY GOOD (I hope). I don’t think they read this or even know it exists, but ya never know! Seaward is my first on-going, homebrew Dungeons & Dragons campaign! I’ve written and run a couple one-shots and even ran several sessions of a campaign I was writing, but that sputtered out. A lot of D&D does, in my experience!

Seaward is an adventure designed for players with little-to-no D&D experience, but it’s also intended to be engaging and exciting for more experienced players too. This first post will be a sort of “Session Zero”: an origin story for this campaign, a brief look at my own D&D experience, a rundown of the choices I made and why, plus a slate of cool pre-generated player characters! If that sounds cool to you, and again, you aren’t Julie, Shawn, Megan, Rachel, or Jess, read on, brave adventurer!

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