After a long and unplanned hiatus, I’m back! And yes, I’m back specifically to finish my long-delayed review of Gamera: Super Monster.
Yes, that Super Monster. Yes, I’m serious. Its purported badness draws me in like a Mothra to a flame, but I also really like how fucking weird and doofy (but still sweet!) this flick is. There’s enough unique, charming strangeness here to merit a deep dive.
If you haven’t already, be sure to give part 1 a read here. Or don’t? That might be an intriguing/hilarious social experiment! If you haven’t seen this movie and haven’t read part 1 of my review, go ahead and read this and see if anything that follows makes any fucking sense at all. If it does, congratulations, you’re either having a nervous breakdown or you’ve achieved total consciousness.
Even if you have seen the movie and/or read the first part of my review, it can still seem like a delightful fever dream: size-shifting Space Women sleep in an invulnerable lunchbox, they operate flying vans and dimensional portals with Casios and look upon Gamera as he relives his greatest Showa-era battles… who in turn sometimes looks upon random clips of anime… all while a Star Destroyer bombards them with threats and orbital laser strikes! Ready for more?! TOO BAD!